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Re: Transparent bump mapped water effect? [message #335773 is a reply to message #335725] Wed, 18 June 2008 03:38 Go to previous messageGo to previous message
mrãçķz is currently offline  mrãçķz
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Blazea58 wrote on Tue, 17 June 2008 20:49

I have been trying to create an effect used in standard renegade single player maps, and also featured in renalert maps, but i cannot for the life of me figure out how to do it properly. When i try it comes out bright white and it glitches and shows triangle sections without it.
This is the effect i am generally looking for.
http://i175.photobucket.com/albums/w125/Blaze558/transparentwater.jpg

If anybody here knows how the water is done on those maps i would appreciate even just writting on which passes and blend modes are changed differently from a normal 2 pass bump/environment water.

Otherwise my fountain is gonna look stupid , i must know lol.
http://i175.photobucket.com/albums/w125/Blaze558/LevelEdit2008-06-1719-26-06-93.jpg

Tryed with SB Edit? (Shaders) ?
 
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