Re: My little project [message #334193 is a reply to message #334113] |
Sun, 08 June 2008 23:11 |
Reaver11
Messages: 888 Registered: April 2007
Karma:
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Saberhawk wrote on Sun, 08 June 2008 19:19 | *skips past rest of thread*
Textures that are already in always.dat (or any other mix file) cannot be replaced with "loose" (aka in data folder directly) or "packed" (in another mix file than they appear) textures that are different in size or format. Any difference gives you a black texture because loading of the texture failed.
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Yes they can be replaced with "loose" (aka in data folder directly. Plus if Renegade cant find the texture why would it turn black?
The blackout has the do with the alpha(channel) of the texture not whit the loading. (You would rather end up getting westwood logo's than a black texture)
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