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Re: Making\texturing a chinook for renegade [message #333998 is a reply to message #333995] Sun, 08 June 2008 04:39 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
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Dthdealer wrote on Sun, 08 June 2008 06:29

Download Irfanview, convert the textures to .tga and then re-apply them as a renegade material. All the UVW data should remain intact.


So if I convert them to tga (already done) and reapply them to the meshes is should be good?

Edit: it is not only the uvw data but the original materials have two texture passes and I dont want to loose that effect it adds a nice look.

[Updated on: Sun, 08 June 2008 04:42]

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