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poor texture alignment on my maps [message #33288] Tue, 22 July 2003 23:53 Go to previous messageGo to previous message
NeoSaber is currently offline  NeoSaber
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Registered: February 2003
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I had the same problem with the mountains in the map I'm working on right now. To fix it I alpha blended the texture into itself.

Make a two pass material (set up for alpha blending), both passes have the same texture but each has a different UV map channel. For the base texture use whatever your UVW setttings are for the mountain already. For the blended on texture use a plane setting that's turned to be flat against that mountain, or as flat as you can get it. Then anywhere you see a misaligned polygon, put some vertex paint around the edges of it. This should blend the edges out so you have a continuous texture. At the very least people won't see the edge unless they stare at it for ten minutes. Very Happy

This was fairly easy to set up and I think it worked rather well in my map.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
 
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