| Re: Tut on Bump Mapping [message #328189 is a reply to message #327979] | 
			Mon, 28 April 2008 18:53   | 
		 
		
			
				
				
				
					
						  
						Blazea58
						 Messages: 408 Registered: May 2003 
						
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					Commander  | 
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		There is many different ways to bump map for renegade. If you were going for water it would be best with 2 passes so you can have the reflect also. 
 
 And if you want a decent effect without doing much, just hit M, use one pass like normally , get your texture in display, then change the shader type to edge and in the arg box type: UseReflect=True 
and/or UPerSec= or VPerSec= if you wanted it to scroll a tiny bit.  
 
 Here i copied this from an old post i had, makes it easier so you dont gotta dig around for it. 
 
First you need these 3 textures 
 
  
 
  
 
  
 
Then make a plane, Press M and setup 2 passes, do the 2nd pass changes first, then when done that apply the stage 1 texture and its settings. 
 
  
BumpRotation=0.3 
 
  
 
  
 
  
 
Also if you have level edit i highly suggest you go into C:Program files/ Renegade Public Tools/ How to/ W3d tutorials/Content/Vertex Material. That will explain all the types of settings allowed within renx and ren. 
 
		
		
 
  
		[Updated on: Mon, 28 April 2008 18:54] Report message to a moderator  
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