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Re: My first weapons model [message #32681] Sun, 20 July 2003 18:48 Go to previous messageGo to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
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Registered: February 2003
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General (2 Stars)

Captkurt

I know the poly count is high, too high for much use in game, how high? Don’t ask. LOL. But this is my first attempt at modeling weapons, so maybe the next one will be more useful. I know there not textured but
enjoy;
http://www.cox-internet.com/kleboeuf/pict/my_buildings/k_AK47-2.jpg
http://www.cox-internet.com/kleboeuf/pict/my_buildings/k_AK47-3.jpg


It's alright for a first weapon. As far as I can tell from the screenshots, the grip, magazine, iron sights and most of the objects around the barrel could use ALOT of work. Also, about that recessed area on the side of the rifle: It isn't recessed, that's the mode selection switch. And, on the fore grip, those holes go all the way through, and are alot smaller than what you cut out of the fore grip. You're also missing the magazine release switch that is supposed to be between the trigger guard and the magazine.


.:Red Alert: A Path Beyond Modeler:.
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