Re: LE + Cinematics [message #326180 is a reply to message #326178] |
Mon, 14 April 2008 07:59 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Jerad Gray wrote on Mon, 14 April 2008 10:50 | Or you need an object on your levels that spawns when the level starts with the script "Test_Cinematic" attached to it to trigger the cinematic.
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Unless the cinematic had some massively long wait time it would just play the cinematic immediately :-/
Rather then using the level_load event to play the cinematic it makes sense to create an invisible object on level load, but only attach the test_cinematic script to it when you want to play the cinematic file.
Actually you're probably saving time and load by creating the object and attaching the test_cinematic script as and when you want to play it, but destroying the object after the cinematic has played.
[Updated on: Mon, 14 April 2008 08:00] Report message to a moderator
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