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Re: JFW_Building_Damage [message #324179 is a reply to message #324177] Fri, 28 March 2008 22:07 Go to previous messageGo to previous message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
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You make absolutely no sense, what are you trying to do exactly?

First off, Damage: 0.250 is such a small number, you'd never see any change in the buildings health. Buildings usually have 500.000 health.

Secondly, Param: 0 should be set to 1 if I'm not mistaken.

If you're trying to blow something up while having an explosion then let me know because I know an easier way to do it. I'm talented in picking out scripts. I picked out several new scripts for Nod Survival that I had no clue how they operated and yet I got them to work just the way I wanted on first try, so you can trust my knowledge.
 
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