Home » Renegade Discussions » Mod Forum » Players versus AI
Re: Players versus AI [message #319113 is a reply to message #319084] |
Tue, 26 February 2008 09:33 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma:
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General (3 Stars) |
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MSwindows wrote on Tue, 26 February 2008 06:31 | Wait! So the AI bot will try and disarm the beacons? You should put some bot enggies that reapir thing and maybe some vech bots, it would be so cool Nice work Jerad.
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That would be harder to do, as I would have to make invisible objects at all the MCT so the engineers would try to repair them... or would I? Sudden thought, much test.
Ack, guess you will have to wait until after I release my scripts, I need to make some to make this work I want it to.
Like sniper on occasion go up and camp on the hill and things like that.
ACTUALLY, how about you guys list things that you think the AI should do, and I will do the best I can to impliment them.
Visit Jerad's deer sweat shop
[Updated on: Tue, 26 February 2008 09:41] Report message to a moderator
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Players versus AI
By: Fenrir on Mon, 25 February 2008 15:54
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Re: Players versus AI
By: cnc95fan on Mon, 25 February 2008 15:58
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Re: Players versus AI
By: cnc95fan on Mon, 25 February 2008 16:04
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Re: Players versus AI
By: Yrr on Mon, 25 February 2008 16:07
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Re: Players versus AI
By: Fenrir on Mon, 25 February 2008 16:27
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Re: Players versus AI
By: cnc95fan on Mon, 25 February 2008 16:30
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Re: Players versus AI
By: Fenrir on Mon, 25 February 2008 16:38
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Re: Players versus AI
By: Fenrir on Mon, 25 February 2008 17:15
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Re: Players versus AI
By: Lone0001 on Mon, 25 February 2008 17:58
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Re: Players versus AI
By: Lone0001 on Mon, 25 February 2008 20:17
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Re: Players versus AI
By: Fenrir on Tue, 26 February 2008 07:44
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Re: Players versus AI
By: Veyrdite on Fri, 29 February 2008 02:38
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Re: Players versus AI
By: Veyrdite on Fri, 29 February 2008 16:44
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