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Re: Purchase Vehicles [message #318018 is a reply to message #317947] Tue, 19 February 2008 14:10 Go to previous messageGo to previous message
SODPaddy is currently offline  SODPaddy
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Registered: August 2005
Location: Germany
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My code at the moment:

	if (Type == 0 || Type == 1) {
		if (wcsicmp(Msg2, L"!buy recon") == 0) {
	        int Cost = 500;
	        GameObject *obj = Get_GameObj(ID);
		if (Purchase_Item(obj,Cost)) {

		if (Get_GameObj(ID) || Settings->GameMode != 2 || Settings->CrateVehSpawnPos[0].X == 0.0f || Settings->CrateVehSpawnPos[0].Y == 0.0f || Settings->CrateVehSpawnPos[0].Z == 0.0f || Settings->CrateVehSpawnPos[1].X == 0.0f || Settings->CrateVehSpawnPos[1].Y == 0.0f || Settings->CrateVehSpawnPos[1].Z == 0.0f) {
      			}
			Vector3 Pos = Commands->Get_Position(Get_GameObj(ID));
			Damage_All_Vehicles_Area(999999.0f,"Laser_NoBuilding",Pos,2.0f,obj,0);
			Commands->Set_Position((obj), Pos);

			GameObject *Temp = Commands->Create_Object("Invisible_Object",Pos);
			int	Rnd	= Commands->Get_Random_Int(1,201);
			int	Index = 0;
			if (Rnd	<= 25) Index = 0;
			else if	(Rnd <=	50)	Index =	1;
			else if	(Rnd <=	70)	Index =	2;
			else if	(Rnd <=	90)	Index =	3;
			else if	(Rnd <=	110) Index = 4;
			else if	(Rnd <=	130) Index = 5;
			else if	(Rnd <=	145) Index = 6;
			else if	(Rnd <=	160) Index = 7;
			else if	(Rnd <=	170) Index = 8;
			else if	(Rnd <=	180) Index = 9;
			else if	(Rnd <=	190) Index = 10;
			else Index = 11;	
			Commands->Attach_Script(Temp,"Test_Cinematic",StrFormat("%sRVC_recon.txt",Commands->Get_Player_Type(Get_GameObj(ID))	== 0?"Nod":"GDI") .c_str());
			char Message[100];
			sprintf(Message,"ppage %d [PB] You Purchased a Recon Bike.", ID, Get_Player_Name_By_ID(ID));
			Console_Input(Message);

			} 
		} 
	}


I think the teams are very important because NodRVC_recon.txt and GDIRVC_recon.txt

Can somebody help me :-/ ?


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[Updated on: Tue, 19 February 2008 14:50]

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