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Re: Command & Conquer: Red Alert 3 [message #317831 is a reply to message #317826] Mon, 18 February 2008 14:49 Go to previous messageGo to previous message
BlueThen is currently offline  BlueThen
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Dover wrote on Mon, 18 February 2008 15:25

Originally Blue wrote on Mon, 18 February 2008 13:23

Dover wrote on Mon, 18 February 2008 15:20

Not only is the plot more engrossing and believable in Zero Hour, but it has one clear, concise ending (Unlike RA2 with it's open-ended, canon-killing, two-possible-ending shit). That's something that Westwood never quite figured out.


Did it ever occur to you that westwood probably intended RA2's storyline to be that way?

I mean, honestly, if westwood wanted a realistic storyline, then I'm pretty sure they'd do a decent job at it.


Intending a story line to be shit doesn't make it any less shitty.

I didn't think it was shit.
 
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