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Re: Tiberium-planet hud [update]release [message #312506 is a reply to message #312315] Sun, 20 January 2008 09:06 Go to previous messageGo to previous message
DL60 is currently offline  DL60
Messages: 283
Registered: May 2006
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Quote:

yes just noticed that


Do know why I posted that without testing your hud?

I noticed that too - long time ago when I made my own hud with jw's bhs.dll and I wasn't able to fix that. Must be a mistake in JW's shaderhud script, bhs.dll or whatever.

It is better to create a hud directly in c++ like Sir Kane.
 
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