Re: {Help}Mechs in Renegade [message #305194 is a reply to message #304879] |
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cfehunter
Messages: 31 Registered: February 2006
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You need to make a walking animation for it, then it requires a script to make it stop when the mech stops walking or you'll have the problem that the wolverines had in the old reborn.
The new reborn made a script for it and i believe that's in the new scripts.dll build.
So that's the biggest problem sorted out for you.
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