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Re: Animation names [message #304481 is a reply to message #304000] Thu, 20 December 2007 11:32 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
Location: USA
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No, the name has to match the name for the running animation under the a or b skeleton. And you have to make your own skeleton if you don't want to override the original running animations.

 
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