AI using melee attacks [message #304017] |
Tue, 18 December 2007 12:21 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma:
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General (2 Stars) |
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Alright, so I'm sort of working on a mod in somewhat-sort of-not-really-secrecy, and there's some melee weapons and some bots.
Thing is, the bots are incredibly retarded and never use the melee attacks right. I basically made a modified version of the Melee_AI weapon and made it stronger. Even made it have a spread fire so it'd have more of a chance to hit. However, the AI is still really stupid with it.
They'd run up close to me, then just stop for a bit, then attack. Problem is, the attack [I]almost never hits.[I] The only time it DOES hit is maybe if I'm moving or I'm at a position that's not directly in front of them. I want it so if you're in range of their melee attack (AKA, right next to them), you're pretty much screwed.
Short version: Any scripts to make AI less dumb with melee attacks/A script to make them pretty much never miss with their weapon?
(I'm probably just being stupid and there's a really simple solution to getting it work.)
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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