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Re: Animation names [message #304000 is a reply to message #303998] Tue, 18 December 2007 11:24 Go to previous messageGo to previous message
Dealman is currently offline  Dealman
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Jerad Gray wrote on Tue, 18 December 2007 19:20

Nope, keep in mind that the animations are exported using the skeleton, so thats how the game connects them.


Oh ok thanks. So I for instance make like this:

Take my robot, export it as skeleton (W3D) and name it s_A_Human. Then I make for instance the running animation and select to use "s_A_Human" as skeleton and export it under the name like "Robot1_Run" as W3D?
 
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