Re: Animation names [message #304000 is a reply to message #303998] |
Tue, 18 December 2007 11:24 |
Dealman
Messages: 104 Registered: October 2007 Location: Sweden
Karma:
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Jerad Gray wrote on Tue, 18 December 2007 19:20 | Nope, keep in mind that the animations are exported using the skeleton, so thats how the game connects them.
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Oh ok thanks. So I for instance make like this:
Take my robot, export it as skeleton (W3D) and name it s_A_Human. Then I make for instance the running animation and select to use "s_A_Human" as skeleton and export it under the name like "Robot1_Run" as W3D?
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