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Re: Gmax/Max - animate visibility of an object [message #302668 is a reply to message #302475] Wed, 12 December 2007 07:14 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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General (3 Stars)
There is a trick to get muzzle animations to work as well, you make them invisible emitters that are only visible during the first frame of firing.

 
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