Re: How to activate vehicle shells? [message #300094 is a reply to message #300088] |
Fri, 30 November 2007 09:58 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma:
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General (2 Stars) |
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The Elite Officer wrote on Fri, 30 November 2007 10:46 |
sadukar09 wrote on Thu, 29 November 2007 17:15 |
Lurtz1122 wrote on Thu, 29 November 2007 12:21 | how do u active ate vehicle shells on online, and or multyplayer pratice?
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You can't do it for MP Practice, it's server sided. Sorry. :/
EDIT:Typo
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WRONG, you can activate vech shells in MP practiece, you have to add a script to the vech it is something like "JFW_Drop_Shell" or "JFW_Drop_Preset_When_Destroyed" (or some other script)and in this case you whould have to add the destroyed vech preset. They are somewhere like "Tile--->DSAPO--->Dectrotavie--->Vechiles_Destroyed" but you would also have to attach a script to the destroyed vech preset like "TDX_Replace_When_Repaired" or "JFW_Vehicle_Wreakage_Repairable" (not quite sure of the exact name) Hope this help, I will post some more details soon.
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And where would you place the scripts? Plus I'm sure he can't map. He was talking about a "turn shell on" button.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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