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Re: Bump Mapping [message #290488 is a reply to message #290478] Sun, 14 October 2007 19:23 Go to previous messageGo to previous message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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Alot of normal maps and bump maps have that appearance up close or from certain angles.

I made a complaint about UT3's normal mapping and parallax mapping having this wet look or "gel" look.

I backed off once i found out the textures are heavily compressed and a smaller res, hoping this gel look doesn't appear for bump/normal/parallax once the res is higher.

I think it's really just the way it works on most engines.

Blazea is right though, it's a fine line of setting the amount you want, in UT3, I think they went a lil overboard.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Sun, 14 October 2007 19:25]

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