Re: Bump Mapping [message #290488 is a reply to message #290478] |
Sun, 14 October 2007 19:23 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma:
|
General (1 Star) |
|
|
Alot of normal maps and bump maps have that appearance up close or from certain angles.
I made a complaint about UT3's normal mapping and parallax mapping having this wet look or "gel" look.
I backed off once i found out the textures are heavily compressed and a smaller res, hoping this gel look doesn't appear for bump/normal/parallax once the res is higher.
I think it's really just the way it works on most engines.
Blazea is right though, it's a fine line of setting the amount you want, in UT3, I think they went a lil overboard.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Sun, 14 October 2007 19:25] Report message to a moderator
|
|
|