Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Beacon Pedestal
Re: Beacon Pedestal [message #283220 is a reply to message #283175] Sat, 08 September 2007 22:01 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma:
General (3 Stars)
I still don't know why it wont work. I don't think I'm doing any thing wrong but maybe I am. All you need is the beacon script zone right ?

Object>script zone>cnc>Beacon right ? ....

--------------------------------------------------------------------
I think it works because of the player that sets the beacon. If GDI then GDI Beacon so kills NOD and if NOD player NOD Beacon and kills GDI

The Player type of the beacon in the zone determines what teams buildings to kill but then i guess that wouldn't make sense. If u placed a beacon on the ped on gdi base and u where on gdi it would kill Nod from GDI base .....

Maybe it has to do with Building controllers who knows


http://s18.postimage.org/jc6qbn4k9/bricks3.png
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: 2 Questions
Next Topic: scripts.dll 3.4.3 is out
Goto Forum:
  


Current Time: Thu Jan 02 00:47:37 MST 2025

Total time taken to generate the page: 0.00788 seconds