Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Script
Re: Script [message #278104 is a reply to message #277795] Thu, 09 August 2007 16:09 Go to previous messageGo to previous message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma:
General (3 Stars)
You could go with Jerad's way, or you could do it via your scripts.dll

A small example for you to expand upon:

if (strstr(CurrMap,"C&C_Complex.mix")) {
Vector3 explosion_location;
explosion_location.X= -30.044f;
explosion_location.Y= -0.492f;
explosion_location.Z= 7.453f;

Commands->Create_Object("Beacon_Ion_Cannon_Anim_Post",explosion_location);
Commands->Create_Explosion("Explosion_Mine_Remote_01",explosion_location,0);


You could add more explosion_locations per map, then set them on a timer, so they go off all over the place at once on a timer.

Or you could create an array of explosion locations, then generate a random integer to choose one of the locations per map to use and run that on a timer. So it goes off at reandom locations on a set timer.
You could even set the timer as random too...

Perhaps even create some gloomy weather effect to and set the fog high and call it an ion storm. senda message in-game warning about the "warning, ion storm approaching".



[Updated on: Thu, 09 August 2007 16:10]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: objects.ddb(2)
Next Topic: How to fix the 0 bug with packages
Goto Forum:
  


Current Time: Sun Nov 24 06:59:03 MST 2024

Total time taken to generate the page: 0.00780 seconds