Re: Exporting Stealth mod problem...HEADACHE! [message #275308 is a reply to message #275234] |
Tue, 24 July 2007 12:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Starbuzz
Messages: 2500 Registered: May 2007
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General (2 Stars) |
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Thank you, Joe. My problems are solved.
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alz45 wrote on Tue, 24 July 2007 08:59 |
What are you trying to to? Create a Server-Side mod? Or a cheat? Or add stuff to a map (Mix/Pkg)?
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I am making a mod for a server I am going to set up in a month. In this mod, Nod completely loses it's ability to cloak. This is a mod where there will be no more stealth units.
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zunnie wrote on Tue, 24 July 2007 08:48 | Me thinks he wants a cheat so he can see SBH from any distance..
Anyway, just mod the SBH preset and deselect "IsStealthUnit" if
you are that desperate to see SBH's...
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I would greatly appreciate if you don't make any rash statements. I do thank you for your help.
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Sn1per74* wrote on Tue, 24 July 2007 08:56 | IF YOU USE THE OBJECTS.DDB, AND IF YOU HAVE RENGUARD YOU WILL BE KICKED FROM RENGUARD.
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Yes, I am not stupid. Thank you for the advice anyway.
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DETAILS OF MY MOD:
- The Stealth Black Hand cannot cloak anymore...but to offset that, I am going to make the Laser rifle slightly stronger than Patch's Tiberium Flechette Gun. The Laser rifle will be a little more powerful...it has to be since the SBH can no longer have the stealth advantage. the slow rate of fire will remain.
- The Stealth Tank will no longer cloak itself...but to offset that, it will no longer be as weak as an eggshell...it will have slightly better armor.
NOTE TO ALL: I appreciate your help. This mod is for a server I am going to set-up in one month or so. I am making this to enjoy Renegade from a different prespective (without stealth units) with my friends.
[Updated on: Tue, 24 July 2007 12:20] Report message to a moderator
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