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Re: Music [message #271746 is a reply to message #271608] Sun, 08 July 2007 16:50 Go to previous messageGo to previous message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma:
General (3 Stars)
For the stealth vehichles...

void MDB_SSGM_Vehicle is attached to all vehichles. If you used the command on ::created to set it as a stealth vehichle it should make all vehichles stealth for cp users. It will be totally unfair for people that use the cp, and be a dis-advantage for people who can be arsed to download and install it. Not really rewarding.



For the buildings...


Make a script that uses these statements.

Commands->Set_Shield_Type(obj,"Blamo");
Set_Damage_Points(obj,0.0f);
Set_Death_Points(obj,0.0f);

Then attach it to the buildings using level edit, or do it directly using the source code:

Is_SoldierFactory(obj)
Is_VehicleFactory(obj)
etc etc etc...


For the spectator thing...

Make sure you use these statements, if he is flying then he might not make footstep sounds anyway? I'm not sure I have never looked into it in much detail...

Commands->Set_Is_Visible(obj,0); Commands->Set_Model(obj,"null");
Commands->Display_Health_Bar(obj, false);
Commands->Enable_HUD(false);



 
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