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Re: crate question [message #270856 is a reply to message #270849] |
Thu, 05 July 2007 01:08 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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joe937465 wrote on Thu, 05 July 2007 03:14 | a)then how can i make this 200 sec code?
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Use "The_Game()->GameDuration_Seconds " so that if the duration is > 200 then it destroys the crate if it is a money crate.
There is a far better way to do it, but this I think would be the simplest for you.
joe937465 wrote on Thu, 05 July 2007 03:14 |
b) well i guess i cant use mutants?
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You can, just don't mess around with there speed. Or use a mutant that has the right speed you want (they vary).
joe937465 wrote on Thu, 05 July 2007 03:14 |
c)back to the mod vech crate what about those
GDIRVC_buggy.txt type files change present as well? in them along with in the scripts?
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change the preset name in this part of the code to your modified one:
char *RandomVehicle[12][3] =
{
{ "GDI Humvee", "humvee", "CnC_GDI_Humm-vee" },
{ "Nod Buggy", "buggy", "CnC_Nod_Buggy" },
{ "GDI APC", "gdiapc", "CnC_GDI_APC" },
{ "Nod APC", "nodapc", "CnC_Nod_APC" },
{ "GDI MRLS", "mrls", "CnC_GDI_MRLS" },
{ "Nod Mobile Artillery", "arty", "CnC_Nod_Mobile_Artillery"},
{ "GDI Medium Tank", "med", "CnC_GDI_Medium_Tank" },
{ "Nod Light Tank", "lighttank", "CnC_Nod_Light_Tank" },
{ "Nod Flame Tank", "flamer", "Nod_Flame_Tank_Player" },
{ "Nod Stealth Tank", "stank", "Nod_Stealth_Tank_Player" },
{ "GDI Mammoth Tank", "mammy", "CnC_GDI_Mammoth_Tank" },
{ "Nod Recon Bike", "recon", "Nod_Recon_Bike_Player"}
};
I would also make sure to have a look at the cinematic file for each one, there might be something happenening in there too that you need to look at.
joe937465 wrote on Thu, 05 July 2007 03:14 |
d)well what i mean is i know i would have to make that script inside the crate custom section right? what else would i have to look for change edit or add?
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First places I would start would be:
void crate_defaults()
void crate_init()
void M00_CNC_Crate
[Updated on: Thu, 05 July 2007 01:09] Report message to a moderator
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