char *RandomGDIChar[14][2] = {
{ "GDI Officer", "CnC_GDI_MiniGunner_1Off" },
{ "GDI Rocket Soldier", "CnC_GDI_RocketSoldier_1Off" },
{ "GDI Sydney", "CnC_Sydney" },
{ "GDI Deadeye", "CnC_GDI_MiniGunner_2SF" },
{ "GDI Gunner", "CnC_GDI_RocketSoldier_2SF" },
{ "GDI Patch", "CnC_GDI_Grenadier_2SF" },
{ "GDI Havoc", "CnC_GDI_MiniGunner_3Boss" },
{ "GDI Prototype Sydney", "CnC_Sydney_PowerSuit" },
{ "GDI Mobius", "CnC_Ignatio_Mobius" },
{ "GDI Hotwire", "CnC_GDI_Engineer_2SF" },
{ "NOD Officer", "CnC_Nod_Minigunner_1Off" },
{ "NOD Rocket Soldier", "CnC_Nod_RocketSoldier_1Off" },
{ "NOD Chem Warrior", "CnC_Nod_FlameThrower_1Off" },
{ "NOD Blackhand Sniper", "CnC_Nod_Minigunner_2SF" },
{ "NOD Laser Chaingunner", "CnC_Nod_RocketSoldier_2SF" },
{ "NOD Stealth Black Hand", "CnC_Nod_FlameThrower_2SF" },
{ "NOD Sakura", "CnC_Nod_Minigunner_3Boss" },
{ "NOD Raveshaw", "CnC_Nod_RocketSoldier_3Boss" },
{ "NOD Mendoza", "CnC_Nod_FlameThrower_3Boss" },
{ "NOD Technician", "CnC_Nod_Technician_0" }
};
char *RandomNodChar[14][2] = {
{ "NOD Officer", "CnC_Nod_Minigunner_1Off" },
{ "NOD Rocket Soldier", "CnC_Nod_RocketSoldier_1Off" },
{ "NOD Chem Warrior", "CnC_Nod_FlameThrower_1Off" },
{ "NOD Blackhand Sniper", "CnC_Nod_Minigunner_2SF" },
{ "NOD Laser Chaingunner", "CnC_Nod_RocketSoldier_2SF" },
{ "NOD Stealth Black Hand", "CnC_Nod_FlameThrower_2SF" },
{ "NOD Sakura", "CnC_Nod_Minigunner_3Boss" },
{ "NOD Raveshaw", "CnC_Nod_RocketSoldier_3Boss" },
{ "NOD Mendoza", "CnC_Nod_FlameThrower_3Boss" },
{ "NOD Technician", "CnC_Nod_Technician_0" },
{ "GDI Officer", "CnC_GDI_MiniGunner_1Off" },
{ "GDI Rocket Soldier", "CnC_GDI_RocketSoldier_1Off" },
{ "GDI Sydney", "CnC_Sydney" },
{ "GDI Deadeye", "CnC_GDI_MiniGunner_2SF" },
{ "GDI Gunner", "CnC_GDI_RocketSoldier_2SF" },
{ "GDI Patch", "CnC_GDI_Grenadier_2SF" },
{ "GDI Havoc", "CnC_GDI_MiniGunner_3Boss" },
{ "GDI Prototype Sydney", "CnC_Sydney_PowerSuit" },
{ "GDI Mobius", "CnC_Ignatio_Mobius" },
{ "GDI Hotwire", "CnC_GDI_Engineer_2SF" }
};