Re: pathfinding on dsapo objects [message #269928 is a reply to message #269532] |
Sun, 01 July 2007 00:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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Come across another problem,
![http://www.renegadeforums.com/index.php?t=getfile&id=3655&private=0](http://www.renegadeforums.com/index.php?t=getfile&id=3655&private=0)
you see the ladders, how can i blcok one unit from coming out of the hole (look at the bottom of the container stack) and going up the ladder, without putting a pathfind blocker on the ladders (i still want other ai to use them) or one at the opening (i still want him to come out when you get down there). Would i have to make a script zone on the ground, which kills an object that is in the middle of him (eg crate) when it's entered, and if so, what script?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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