Re: Exciting new feature for Renegade's multiplayer [message #267916 is a reply to message #267895] |
Thu, 21 June 2007 20:21 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma:
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General (3 Stars) |
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nopol10 wrote on Thu, 21 June 2007 18:43 | Nice, but the animations are a bit choppy.
This is the script you have been working on not so long ago right?
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Choppy animations are the recorder, the game started to lag the second I started fraps, they play fine other wise (not that I am a good animator for people though).
Viking wrote on Thu, 21 June 2007 19:34 | I think RP2 did this with the dual handguns you do a animation for a short whyle?
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Renegade will only play the first frame of the animation, so I made the first frame holding the guns out. This new script will force the animation to go through and play all the frames (it is also using a script that detects when you fire the gun, and also sends a custom when you reload).
Oh ya, the script also works for taunts.
And there is no fram limitation to the script either, the only thing that is a limitation is that you can not move or shot after the animation starts, and there is NO way to correct this under the system I am using.
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[Updated on: Thu, 21 June 2007 20:32] Report message to a moderator
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