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Re: Cinematics help! [message #267515 is a reply to message #267495] Wed, 20 June 2007 09:36 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
Wrong!!!!

Try:

-1 Create_Object, 0, "nameofplananimation", 0, 0, 0, 0,
-1 Play_Animation, 0, "nameofplananimation.nameofplananimation", 0

-0 Create_Real_Object, 1, "GDI_A10_Flyover", 0, "Plane"
-0 Attach_To_Bone, 1, 1, "Plane",
-300 Destroy_Object, 1

-150 Create_Real_Object, 2, "RocketYouWIllMake", 0, "Weapon"
-150 Attach_To_Bone, 2, 2, "Weapon",
-200 Destroy_Object, 2

-200 Create_Real_Object, 3, "New Invisible Box", 0, "Weapon"


Now the easyest way to make the rocket is to make a new vehicle preset and give it the 3d model of a rocket (or you could attach one in the RenX animation either way.

Explosion is the difficult part, the easiest way I find is to either make the beacon it self explode, or you could make a new preset with "SUR_Timed_Death" attached to it (time value of zero, damage of "9999" and warhead of "blamoKiller") then make the invisible boxes death explosion really big.

Oh, and as a side note: w3d files can never be real objects and presets can never be Create_Object.


[Updated on: Wed, 20 June 2007 09:37]

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