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Alpha_Blend Texture Appears Through Same Texture [message #26724] Mon, 23 June 2003 01:23 Go to previous messageGo to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
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It doesn’t matter now, I didn't solve it but I instead filed it with a opaque mesh that covered the alpha-blended texture so you don't see the texture error. It was a Tiberium Silo with a hollow interior so I just filled in with a mesh and set it as Tiberium. Sorry about the image size, it's just I'm on 56K. Anyway thanks for all of your help.
 
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