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Re: All the Mission Scripts [message #266912 is a reply to message #266907] |
Sun, 17 June 2007 18:07 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
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General (3 Stars) |
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This is a listing of all scripts that I have tested (well almost all).
M00_Action - practically a master movement and attack control script.
M00_Base_Defense - just another base defense script
M00_Cinematic_Attack_Command_DLS - forces the object to fire for set amount of time (1 or 2 second delay when it is created)
M00_Disable_Transition - disables vehicle entry
M00_Enable_Physical_Collision - Enables physical collisons
M00_Grant_Money_Powerup - grants money when picked up
M00_GrantPowerup_Created - grants a power up when an object is created
M00_GrantScore_Powerup - give points when picked up
M00_InnateIsStationary - does not allow the AI to move
M00_PCT_Pokable_DAK - give it the buy screen popup thingy
M00_Permanent_No_Falling_Damage_IML - from my testing it only makes the object invincible
M00_Play_Sound - guess
M00_Select_Empty_Hands - starts you with no weapon held out
M00_Vehicle_Regen_DAK - vehicle slowly reheals healh
M03_Base_Patrol - makes the unit follow the waypath until it hears a sound, is shot, or sees an enemy
M03_Damage_Modifier_All - I think it modifies all AI on the level's damage
M03_Engineer_Repair - unit with attached script will attempt to repair objects with "M03_Engineer_Target" attached to them when they are damaged
M03_Engineer_Target - object that objects with "M03_Engineer_Repair" attached will attempt to repair
M03_Goto_Star - another player hunt script
M03_SAM_Site_Logic - acts like sam sight
M05_Aggressiveness_Take_Cover - allows you to change a soldiers Aggressiveness and Take Cover Probability
M05_Flyover_Controller - puts a bunch of flying planes in the sky (play the level to see which planes are in the sky, it will be those)
M05_Nod_Gun_Emplacement - turret AI
M06_Camera_Behavior - camera script with alarm (a better script is
M06_Drop_Thunder_Squad - unit drops a rocket launcher when killed
M06_Flyover - give the object's id that you want to fly around
M07_Flyover_COntroller - more planes that will fly through the sky
M07_Nod_Gun_Emplacement - turret AI
M07_Playertype_Neutral - sets the objects team to neutral
M03_SAM_Site_Logic - acts like sam sight and leaves reckage when destroyed (or it might be the M03 one that does)
M08_Mobile_Apache - best AI air craft control script renegade curently has to offer, give it a way path to use when flying to the helipad, and the ID of the helipad, it will attack the player and all sorts of cool stuff
M09_Damage_Modifier - modifies the scale of the damage the object recives
M09_Immobile - does not allow the object to move
M09_Innate_Disable - disables the innate ai
M10_Flyover_COntroller - more planes that will fly through the sky
M10_Mammoth_Attack - kind of neat script that could be used on a flame tank or turret, it kind of give it an inaccurate firing at the objects general direction
M10_Playertype_Nod - sets the objects team to Nod
M10_Turret - more turret ai
M10_Turret_Tank - more turret ai
M11_Flyover_Contoller_JDG - another plane flyover controler
RMV_Camera_Behavior - a cool camera control script
Side notes: I have not looked through all the scripts, and M07 + very little. MX0, MDD, MTU, DLS, and DME have almost zero testing. All GTH scripts work.
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