scripts.dll 3.4.1 is out [message #266584] |
Fri, 15 June 2007 21:36 |
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scripts.dll 3.4.1 is out
Get it from http://www.sourceforge.net/projects/rentools/
It fixes a couple of bugs in 3.4 including a nasty memory leak that wasnt picked up
by our memory leak detection code.
Changes:
Updated code to calculate Tangent and Binormal data to fix a memory leak.
It should also be a little faster.
Added a new class EnlargeableBufferClass to engine_vector.h. This is used for the tangent/binormal code.
Fixed an issue with the ExpVehFac scripts that would show up on naval maps.
Fixed a couple of bugs with the SH_FileVerificationControllerScript logic.
Made a cleanup in bhs.dll that makes it easier for me to keep track of which numbers I use for what
client->server network events.
Changed the shaders interface so that bhs.dll will call ShaderSet and ShaderSet2 even if shaders is off
in the dialog box and the checking of ShaderHooks now happens in shaders.dll
Fixed a bug where certain items that should have happened on map load were not happening on map load client side
Saberhawk will probably make an installer for this as soon as he can.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Sun, 12 August 2007 21:54] Report message to a moderator
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