Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » RMV_Camera_Behavior
Re: RMV_Camera_Behavior [message #265147 is a reply to message #265084] Mon, 11 June 2007 03:39 Go to previous messageGo to previous message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma:
General (2 Stars)
bluethen wrote on Sun, 10 June 2007 22:53

Why not experiment?


Am lazy and re-mixing maps over and over is a bitch and as it was 4am, I made this topic, went to bed, woke up to see any replys. Thumbs Up

Jerad Gray wrote on Mon, 11 June 2007 00:02

I use it all the time on Renhalo. Angle is the angle in which the camera "swivels" there is another value that has to do with time delay and one other I think (I am not sure of them all because I am at a hotel right now, they had a free computer so I though I would come on and check this site).


Hmm, well I have been using it, it works fine with values set to 0,0,0,0 (targets enemy and tracks and beeps alot).

But am interested in the value known as alarm ID, am thinking if you linked to that one of the M6_Alarm_Switch (whatever its called) maybe you can turn the alarm off or it makes that big alarm sound that happens in SP.

As am not lazy right now, I go open the mission file up and check it out.

Just wanted to see if I could had got any quick replys without all the hard work, after all, this is what these forums are for, share the knownage or whats pretty commen in Renegade, hide the knownage, protect it well, lol. Thumbs Up

[Updated on: Mon, 11 June 2007 03:42]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Building for Sale
Next Topic: i need some help with some things
Goto Forum:
  


Current Time: Mon Dec 23 17:22:15 MST 2024

Total time taken to generate the page: 0.00784 seconds