Re: Making Maps Part 2 [message #261637 is a reply to message #261104] |
Tue, 29 May 2007 04:13 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma:
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General (3 Stars) |
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If all your other spawners are working, and the only ones that arean't are the defensive ones I would be tempted to say there is a line in your scripts.dll's source code that does something like this:
void M00_Disable_Transition::Created(GameObject *obj){
if (strstr(Commands->Get_Preset_Name(obj),"Nod_Turret_MP_Super")) {
Commands->Destroy_Object(obj);
But for all the defence vehichles.
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