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Re: Making Maps Part 2 [message #261637 is a reply to message #261104] Tue, 29 May 2007 04:13 Go to previous messageGo to previous message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma:
General (3 Stars)
If all your other spawners are working, and the only ones that arean't are the defensive ones I would be tempted to say there is a line in your scripts.dll's source code that does something like this:

void M00_Disable_Transition::Created(GameObject *obj){

if (strstr(Commands->Get_Preset_Name(obj),"Nod_Turret_MP_Super")) {
Commands->Destroy_Object(obj);

But for all the defence vehichles.



 
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