Re: Preset? [message #261591 is a reply to message #261586] |
Mon, 28 May 2007 19:36 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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GameObject *harnessthing = Commands->Create_Object_At_Bone(obj,"Invisible_Object");
Commands->Set_Model(harnessthing, "XG_HD_Harness");
Commands->Attach_To_Object_Bone(harnessthing, obj, "bone part");
Or just mod a preset under the physics tab so that it reads for that model name insteal of a barrel or something, then the barrel preset will actually use the harness instead. Would require a custom objects file on the server that way, but meh.
I think "Commands->Set_Model" is your best bet =]
[Updated on: Mon, 28 May 2007 19:37] Report message to a moderator
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