Re: Making Generals run faster [message #258164 is a reply to message #258051] |
Thu, 10 May 2007 22:28   |
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Renerage
Messages: 1223 Registered: May 2005 Location: Hamilton ON, Canada
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General (1 Star) |
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Goztow wrote on Thu, 10 May 2007 08:46 |
cheekay77 wrote on Thu, 10 May 2007 05:53 | No matter how I did it, no matter how good the computer was.
Generals was as slow as a commodore(Sp) 64. For me anyways.
And yet, yuri's revenge and RA2, ran so fast, Half the time i couldnt keep up with two brutal enemies.
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Taking on 7 brutals on bay of pigs..... ah that were the days! Even fine tuned the AI with triggers on that map to make it harder <3.
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Man made maps, like triple promoted units, ifinite money, triple speed.
Now THOSE were the times to use brutes 
Until they got snipered :'(
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A pissed off noob Once said:
I DESLIKE YOU!
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