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Re: connecting maps with teleporters (maybe vis) ? [message #247810 is a reply to message #247801] Fri, 02 March 2007 15:45 Go to previous messageGo to previous message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
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General (2 Stars)
Unfortunatally, that's not how the Renegade engine works. What you see is what is rendered. If there is something behind it, it's still rendered. Makes for faster load times.

Have you tried taking each map out of the "drawing zone"? The area that's white and each peice is drawn in when you move (C&C_Roleplay.mix for an example).
 
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