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Re: scripts.dll 3.2 is in progress [message #242251 is a reply to message #242245] Tue, 30 January 2007 11:00 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
I was just thinking could you add in a event for when you fire a weapon, because Renegade must have some system for detecting if a weapon is fired, otherwise how would it know when to play fire animations (I do not count the system where it detects where a bone moves “RA2_Vehicle_Fire_Animation” its call or something like that anyway that’s what comes to mind). I mean an actual event like “Damaged” or “Poked”.
If not would it be possible to do it through an Engine Call?


 
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