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Re: Detecting when gameplay stops pending [message #241736 is a reply to message #241599] Sun, 28 January 2007 05:28 Go to previous message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
Location: England
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strcpy_s ( defaultShieldType, sizeof( defaultShieldType ), Get_Shield_Type ( obj ) );


It works if you play LAN or host through Renegade, but it crashes the FDS unless I comment out that line...


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