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Re: scripts.dll 3.2 is in progress [message #241136 is a reply to message #241108] Thu, 25 January 2007 06:33 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
I am planning to use the command in a mod, so clients will definitely have bhs.dll Smile

The adding a weapon one was not the main one I wanted, as I can just make loads of powerup presets to do that anyway Smile It would just have saved a bit of time.

EDIT: Just realized why I didn't see the engine call before, I was looking in the wrong places! Thank's for pointing it out Smile


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