Re: Using a beam effect for new ammo types in LE [message #233415 is a reply to message #233409] |
Fri, 08 December 2006 21:18 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma:
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General (2 Stars) |
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Argh. Sorry for double post. Can't edit after 15 mins or somesuch apperently.
Anyway. I figured out what the problem was.
I decided to use the original volt auto rifle preset, and made the changes I wanted to it.
However, this too did not work. Until, I managed to find out that it's the velocity. It can't be under 400 if it's a beam. Sigh... I wanted it to have a sort of "travelling beam" effect or something.
Well. I have another question. Is it perhaps possible to make a bullet itself (NOT a beam effect) that looks exactly like the volt so it still can travel at a velocity of lower than 400? That'd be great.
-CabalClock
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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