Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Winning
Re: Winning [message #233018 is a reply to message #233012] Tue, 05 December 2006 07:23 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
zunnie wrote on Tue, 05 December 2006 04:25

Why are you guys picking such large numbers for sending a msg ?
A message that is sent to a sepific object does not need to be
'globally' unique, just the messages sent to that object must be
unique each. You can send the same message to other objects without
conflicts.

Included an example level which you can load in leveledit to see
how it works..

From the rarpackage place the dds and tga file in your EditorCache
Place the bla.ddb in your presets folder and rename it to temps20.ddb




It depends how big of a level you are making, like if you have hundreds of objects sending customs to all object, or specific, I don't want to take the time to check if I was on 101 yesterday, or 100. But if I was making a simple level I would have customs of 100 or less.


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: screen shot please
Next Topic: Still Crashing!
Goto Forum:
  


Current Time: Wed Jan 22 19:23:42 MST 2025

Total time taken to generate the page: 0.00879 seconds