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Re: Winning [message #232951 is a reply to message #232925] Mon, 04 December 2006 14:32 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
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General (3 Stars)
Okay for the invisible object lets just say it has an id of 988957 (the invisible object is like a vehicle but its physics are set to decoration [on my maps it is a 3d model that can not be seen]). First place this object on your map. Second attach the script "JFW_Reflect_On_Custom" to it. Finally on the script that is called "JFW_Death_Send_Custom" (which is attached to the building nodes) set the ID param to 988957.
And thats all there is to the invisible object (there is only one on your map)!

As for objectives, in my Renhalo mod, I just have it set up so that when it receives a custom it plays a sound using "JFW_2D_Sound_On_Custom" (its something like that). I could help you with this better if you would explain what type of objective was being set off by doing something.


 
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