Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » HON and Airtower glass breaks wrong.
HON and Airtower glass breaks wrong. [message #23234] Sun, 01 June 2003 08:36 Go to previous messageGo to previous message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
Karma:
Recruit
It does that once you compute the vertex solve on shatter objects. Change the lighting mode from multi-texture to multi-pass (or vice-versa) to reset the level's lighting, then uncheck the shatter objects in the instances tab. You can now compute the vertex solve, then put checks by them again. Or you can do as Blazer said and break them with the walk-through character before doing the light solve.

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: ACK Read this!!!
Next Topic: Static Sorting Level
Goto Forum:
  


Current Time: Mon Nov 11 20:40:29 MST 2024

Total time taken to generate the page: 0.00789 seconds