Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » ladders and multiplayer...
Re: ladders and multiplayer... [message #220449 is a reply to message #220381] Tue, 19 September 2006 18:17 Go to previous messageGo to previous message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma:
Commander
The main problem with ladder transitions to my knowledge is the fact that they have infinite hight even if you have set your Bottom and Top positions. To eliminate this there is a few things that can be done, although in a map where you have infinite sky to travel its quite impossible as one way or another you would have to have an invisible blocker.

One good way to dodge the ladder transition bugs is to just put a box around the "top" area of your ladder and have its collision set to vehicle. This way vehicles trying to go over top of the transition wont get stuck, although the invisible box could get in the way of other things.


The fact is that ladders cannot be used in conjunction with flying maps very well because of the unlimited distance the transition goes. If there was a way to edit it to define exactly where it stops and starts, im sure that would solve the problem with its hight going forever.

Other then that, i have tested this many times througout my years of mapping and have never had a ladder that worked how it should. Always getting stuck either witin its bounding box, or above is problematic.

But thats why we got teleports, they can serve the same purpose as a ladder but just no visuals on it Sad


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: 2 Questions about making maps
Next Topic: Tib silo problem ... >_>
Goto Forum:
  


Current Time: Sun Nov 24 16:06:16 MST 2024

Total time taken to generate the page: 0.00757 seconds