Re: Character Models in GMAX [message #218184 is a reply to message #217948] |
Fri, 08 September 2006 20:14 |
Orca
Messages: 31 Registered: July 2006
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NeoSaber wrote on Thu, 07 September 2006 18:57 |
Orcaflam3 wrote on Thu, 07 September 2006 03:19 | Yea Neo ive been using the _l0 and _head.w3ds this whole time but for some reason they wont follow the bones assigned to them :/
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When infantry models get imported into Gmax, their rigging gets screwed up. You need to rig the model yourself to get it working again.
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Yea np i just figured it out ty for your help.
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