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Re: limitation discovered with regard to textures [message #215315 is a reply to message #214802] Sat, 26 August 2006 08:20 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
well one way to ensure your own maps never have collisions with other textures anywhere is to name them all like

mapname_tex001.dds
mapname_tex002.dds

or similar, but thats up to map authors to implement, and with large maps like rp2 it would be VERY time consuming to update all the names...


http://steamsignature.com/card/1/76561197975867233.png
 
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