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Re: Command and Conquer Online? [message #211007 is a reply to message #194601] |
Wed, 02 August 2006 15:50 |
icedog90
Messages: 3483 Registered: April 2003
Karma:
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General (3 Stars) |
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SuperFlyingEngi wrote on Fri, 31 March 2006 10:27 | Also, does anyone know the general specifications of this game engine yet? (Like, poly limits on models and texture sizes) And does anyone know how to do normal mapping? And has Unreal released a toolset for U3 yet?
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Quote: | Visual Features
* 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
* Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
* Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
- Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
- Dynamic characters casting dynamic soft, fuzzy shadows on the scene using 16X-oversampled shadow buffers.
- Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
- Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
* All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
* Powerful material system, enabling artists to create arbitrarily complex realtime shaders on-the-fly in a visual interface that is comparable in power to the non-realtime functionality provided by Maya.
* The material framework is modular, so programmers can add not just new shader programs, but shader components which artists can connect with other components on-the-fly, resulting in dynamic composition and compilation of shader code.
* Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
* Artists can build terrain using a dynamically-deformable base height map extended by multiple layers of smoothly-blended materials including displacement maps, normal maps and arbitrarily complex materials, dynamic LOD-based tessellation, and vegetation layers with procedurally-placed meshes. Further, the terrain system supports artist-controlled layers of procedural weathering, for example, grass and vegetation on the flat areas of terrain, rock on high slopes, and snow at the peaks.
* Volumetric environmental effects including height fog.
* Extensible particle system with visual editor, supporting particle physics and environmental effects.
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[Updated on: Wed, 02 August 2006 15:51] Report message to a moderator
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Command and Conquer Online?
By: Anthrax on Wed, 29 March 2006 16:58
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
By: GrayWolf on Wed, 29 March 2006 20:07
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Re: Command and Conquer Online?
By: Goztow on Thu, 30 March 2006 00:38
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Re: Command and Conquer Online?
By: GrayWolf on Thu, 30 March 2006 01:21
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Re: Command and Conquer Online?
By: Anthrax on Thu, 30 March 2006 11:12
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Re: Command and Conquer Online?
By: JeepRubi on Thu, 30 March 2006 06:25
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Re: Command and Conquer Online?
By: rm5248 on Thu, 30 March 2006 08:14
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Re: Command and Conquer Online?
By: Fabian on Thu, 30 March 2006 08:23
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Re: Command and Conquer Online?
By: rm5248 on Thu, 30 March 2006 13:12
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Re: Command and Conquer Online?
By: Anthrax on Thu, 30 March 2006 14:37
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Re: Command and Conquer Online?
By: JeepRubi on Thu, 30 March 2006 13:45
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Re: Command and Conquer Online?
By: Mad Ivan on Thu, 30 March 2006 15:26
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Re: Command and Conquer Online?
By: Anthrax on Thu, 30 March 2006 15:33
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
By: Mad Ivan on Fri, 31 March 2006 13:14
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Re: Command and Conquer Online?
By: icedog90 on Wed, 02 August 2006 15:50
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Re: Command and Conquer Online?
By: Mad Ivan on Thu, 03 August 2006 03:16
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Re: Command and Conquer Online?
By: Lijitsu on Fri, 31 March 2006 14:20
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Re: Command and Conquer Online?
By: Anthrax on Fri, 31 March 2006 14:58
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Re: Command and Conquer Online?
By: xoham on Tue, 01 August 2006 12:21
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
By: Anthrax on Fri, 31 March 2006 15:26
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Re: Command and Conquer Online?
By: cmatt42 on Fri, 31 March 2006 16:57
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Re: Command and Conquer Online?
By: zodiaus1 on Thu, 20 April 2006 13:25
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Re: Command and Conquer Online?
By: Ryan3k on Thu, 20 April 2006 17:07
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Re: Command and Conquer Online?
By: Jaspah on Sat, 22 April 2006 17:26
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Re: Command and Conquer Online?
By: JeepRubi on Sat, 22 April 2006 05:20
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Re: Command and Conquer Online?
By: Anthrax on Sat, 22 April 2006 18:06
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
By: Anthrax on Sun, 23 April 2006 09:54
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Re: Command and Conquer Online?
By: Jecht on Wed, 02 August 2006 17:15
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
By: RTsa on Thu, 03 August 2006 16:05
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someone mentioned normal maps
By: xoham on Sat, 05 August 2006 19:35
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Re: someone mentioned normal maps
By: OWA on Sun, 06 August 2006 09:50
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
By: xoham on Mon, 14 August 2006 09:22
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
By: Mad Ivan on Thu, 17 August 2006 01:05
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Re: Command and Conquer Online?
By: Saga on Sun, 20 August 2006 00:04
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Re: Command and Conquer Online?
By: LR01 on Sun, 20 August 2006 01:22
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Re: Command and Conquer Online?
By: xoham on Fri, 15 September 2006 13:41
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Re: Command and Conquer Online?
By: Saga on Tue, 26 September 2006 17:57
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Re: Command and Conquer Online?
By: LR01 on Thu, 28 September 2006 10:44
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Re: Command and Conquer Online?
By: xoham on Sun, 01 October 2006 20:42
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Re: Command and Conquer Online?
By: Saga on Wed, 04 October 2006 18:07
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Re: Command and Conquer Online?
By: light on Sun, 20 August 2006 03:32
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
By: LR01 on Tue, 22 August 2006 11:44
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Re: Command and Conquer Online?
By: warranto on Tue, 22 August 2006 14:57
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
By: Jaspah on Wed, 04 October 2006 19:20
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Re: Command and Conquer Online?
By: Broadus on Sun, 08 October 2006 21:34
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Re: Command and Conquer Online?
By: xoham on Tue, 24 October 2006 07:54
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Re: Command and Conquer Online?
By: icedog90 on Tue, 24 October 2006 16:22
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
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Re: Command and Conquer Online?
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