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Re: www.RenHelp.net [message #210899 is a reply to message #210898] Tue, 01 August 2006 18:45 Go to previous messageGo to previous message
Mad Ivan is currently offline  Mad Ivan
Messages: 513
Registered: February 2003
Location: United Kingdom
Karma:
Colonel
PaRaDoX wrote on Wed, 02 August 2006 04:32

Boolean makes a mess of your mesh.
Better of deleteing the poly and welding the mesh to your hallway then detaching it when you texture it.


Yes, that would work better Smile

I was thinking of apllying the boolean modifier to the terrain mesh and using the "subtract" (can't recall the exact name atm) option with a box.
And on the box - edit mesh modifier to manipulate some vertexes, Extrude and then Vertex Collapse to create a hallway.

For this to actualy work, the box has to be 1 Segment long, 3 Sedments wide and 3 Segments high.

But, indeed, yours is better Smile


[Updated on: Tue, 01 August 2006 18:50]

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