Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation
Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210217 is a reply to message #210213] Fri, 28 July 2006 14:02 Go to previous messageGo to previous message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma:
General (3 Stars)
Aircraftkiller wrote on Fri, 28 July 2006 16:42

Scale is determined by the scaling units you're using in Max and by how you import the 3DS file. I forgot exactly what the option is called, by gMax will prompt you for something when you import a 3DS - uncheck it, whatever it is, and the scale will be exactly what it was from the scene in Max. There is no error in the 3DS to gMax import that will cause improper scaling unless you choose to let it do so by checking that particular option... I believe it's called scale units?



Ah, good stuff. Just uncheck convert units and its right as rain.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: ssaow bug/problem --> server crash
Next Topic: Renegade Reticle / Aimer
Goto Forum:
  


Current Time: Fri Jan 24 14:42:55 MST 2025

Total time taken to generate the page: 0.00783 seconds