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Re: Moving towards scripts.dll 2.9 [message #206774 is a reply to message #205692] Thu, 06 July 2006 07:33 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3812
Registered: July 2006
Location: USA
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General (3 Stars)
Lets just say you disabled the vehicles normal forward - backward movement ability's. Then you set it up to move one foot forward a second or something like that. Then when you push a particular key it goes from one foot a second to 10 foot every second (just as an example) but the player would be able to set how far forward and how often (editor).

One other thing I am currently using Reborn_Deployable_Vehicle_Player on one of my infantry to make it so when you pres "O" key something happens, this is working fine. But I had a vehicle that also was using Reborn_Deployable_Vehicle_Player and whenever this infantry gets in it and preses the "Q" key nothing happens (but it worked until I attached Reborn_Deployable_Vehicle_Player to the infantry you are.)


[Updated on: Thu, 06 July 2006 07:43]

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